Board Thread:Off-Topic Discussion/@comment-35301431-20150119202849/@comment-32500188-20150318120854

I find the Blender plugins for PMX and PMD are... well... quite glitchy. The only one I've gotten to work in any way close to what it's supposed to do is the one by sugiany. Only issue is, if you export the model, you'll run into a few issues with getting edgelines no longer seem to work, and bones get reordered from the original armature used/ joints and physics not properly assigned. (That's even if you untick the option to rename the bones so Blender translates the Japanese characters 右 / 左 into R / L.) That, and you absolutely have to make sure that if you're exporting a model that you don't have any "loose parts" in your other layers that are assigned to the same armature... otherwise, it's going to throw you an error and not export at all. Other than that, it's the only one that actually works... the others I've tried are quite destructive to the armature...

The only workaround I've found for the bone re-ordering/re-naming issue is making sure you have the original model your model is based off of so you can re-order/re-name them to what's included there, then copy all of the bone data from the original to the new model in PMXe. It's REALLY tedious, which is why I try to do all of my bone assignments and edits correctly in Blender before moving on to the exporting step.

Physics on the other hand... ugh... wish there was a way to do that in Blender that would convert over to PMXe, too, but nope, none yet... it's part of the reason why I haven't gotten too far with model outfit edits I've made (on top of not having time to get them done in one sitting...)