Board Thread:Off-Topic Discussion/@comment-24609882-20140318064016/@comment-32500188-20140530144255

(*is back from the hills*)

I think I may have found a solution for my PMD/Xe rage. (Yay! Finally!)  ᕕ( ᐛ )ᕗ

Found out someone else also shared a set of MMD>Blender Import/Export scripts, and it actually works... kind of... at least I know I can now have 10x an easier experience creating face morphs and rigging models this way. (Literally on that rigging part. It's just as simple as taking a part that's already rigged and putting it with another model, then going to it's Armature modifier and simply changing the name to the exact name of the model's bones you just put it on. Voila... why can't stuff always be this simple?)

Only issues I'm running across is that it doesn't import all of the morphs for a given model, but it does as least get in the essential ones... it's just that any copious amounts of extras you have probably won't show up, since it stops at the 64th slot. That, and if I export models that were previously imported with the other set of scripts I was using, they end up strange-looking as a result and the arm/leg bones won't work. Haven't quite tried it out with models imported via the newer scripts yet, but it's definitely worth the try after I make edits on one particular test subject. :-3

I'm definitely getting a lot of added benefits just by having both installed... sugiany's script makes importing the textures/spas as simple as a single click, and the "souko" scripts make most of the other editing you can do in PMD/Xe a bit easier (adding shading options, organizing shape keys into correct MMD morph groups). Guess I'll have to play around to see what else can be done that makes MMD modeling a lot less tedious.

(... though I probably shouldn't let this get me too distracted and get back to composing, shouldn't I? Even though I'm at a loss of ideas at the moment, pretty sure something will hit me while I'm working out the Blender/MMD kinks.) (^o^)