User blog comment:Angel Emfrbl/I forgot about these blogs./@comment-4544715-20121030215416/@comment-53539-20121103114944

I find with 5D, avoiding building at least one deck with synchros is impossible, however, saying that mt "return to hand" and "deck destruction" decks have none, ditto my Red-eyes deck doesn't have either.

My Amazon deck was supplemented with synchros and I have a aliens archtype deck along with also a "Alley of justice". I tried working with Elemental Heroes, Jaden's deck, but their just a deck that either works really well or fails miserbly, too much so. I also have a traditional "Dark Magicain" deck, which does have fusion monster in it, but I built that deck for that purpose. Plus... I always build a DM deck, DM's have been some of my favourite monsters. :-)

I've tried building a blue-eyes deck, but this is a harder deck to build then a red-eyes, it tends to be horribly balanced. But one of the DP bonuses you have in game is to summon white eyes shining dragon... I did the Red-eyes metal dragon bonus a month ago, but I can't get this thing out to get that bonus... I tend to find this is quitre common for some of the big-powerful cards and Ultimate Perfect moth is another example of this. By the turn you need to be at to get it out, you've either won the duel, or, the cacoons been destroyed. the majority of the decks in this game have trap/spell card destroying capablities and most of the time they get them out VERY easy. Those that don't have waqys to prevent you even bothering with bigger cards like that one anyway. >_<