Kokone (VOCALOID3)


 * This is an article about the kokone software for the VOCALOID3 engine.

History
kokone was first announced via Twitter on December 23, 2013 which featured her first demo song. A tweet soon followed confirming her February release. The vocal is confirmed to be based on someone new.

The next two demo songs were announced to come mid-Jan 2014. It was also announced in early Jan 2014 that her boxart would be revealed the following month.

According to her site, she will also be compatible with the VOCALOID Editor for Cubase NEO.

According to information given before her release, kokone had been in production for 6 months (since July 2013). Originally Internet co had planned a separate falsetto vocal for GUMI, however switching vocals would prove difficult for producers as tone of voice would be noticed the moment it switched. When VOCALOID entered the VOCALOID3 era, the falsetto vocal was put to the test, but it proved impossible to hide how noticeable the change was. The trouble was matching all 50 phonetics from GUMI's normal vocal and her falsetto. The focus of the range would have been to extend GUMI's range beyond F4 giving her the capabilities to reach A3. Instead of going ahead with the Megpoid Falsetto vocal, it was decided to create a VOCALOID with both normal and falsetto capabilities built into one vocal; this lead to kokone being created. Most of kokone's production was made in-house.