Talk:Kizuna Akari/@comment-78.11.154.68-20180728162340/@comment-53539-20180730101944

@Man on Tone Rion V3, yes it is, its a guilt of some artists that they do not know when to stop when it comes to extras on a detail. They add hair clips, then more, then necklaces, then more. A over burdened design is awkward. This is also the fault of Iroha's Kittyler design (which is even worst), it also doesn't know when to stop adding details. There has to be a balance between "too simple" and "too cluster". Its not the same as adding too much detail to an image though.

The trouble was Tone Rion's character is a moai check list. Cute fang? Check. Maid/school uniform? Check - maid. Pigtails? Check. Pointless bandage? Check. The list goes on, you can quite literally apply a lot of the tropes of Moai characters to her and not character should ever be in that position their a walking cliche. Bare in Mind that the same thing can be applied to Miku, but Miku's design seems to have known when to stop, thats just the difference.

So other then the colour scheme, Akari is nowhere that bad. Even when so-called bad designed like Sweet Ann or Amy and co, these are failures of art style or execution and not the character design itself. Quite really Akari's most major design flaw is the colours they chose don't work together and the bright orange design colours draws the eyes away from the face and upper part of the body. Usually when you design a character you want a viewer not to focus on the wrong part so the face and upper body usually have to be eye drawers. However the most notable thing is her bright orange legs, which means the first glance you can be tempted to look there because it stands out more then the dull upper body and face. My argument would be they should have made the dress orange and the leggings black to make sure the viewer focuses in the characters approx. area to find the face easier.