Talk:VOCALOID Piracy/@comment-9691206-20130616071528/@comment-5364551-20130627180449

Some people coolecting money to make Tohoku Zunko to be vocaloid and they're saying - need 3k$ to make it (with same voice provider). Though production is not the same for all vocaloids, most cheapest are spanish vocaloids

\\. We have had it confirmed that a Vocaloid needs to sell 1,000 copies to be successful\\

ha-ha, do you really know what doest it mean? it means they want to get money back + BIG profit for it - that's means "successful" for them. But my point is on another thing: how to make profit in better way, to make more people involved in technology

professional software? nope, from technical point of view this software writen badly, many crap in code (yeah, some V1 and V2 - parts are in V3-editor, just turned off, it's a trash code), weak optimisation, many bugs and so on. It's like when musician writing the software and programmer writing a music LOL.

And why they're making glamorous artworks for vocaloids, create a characters, professionals don't need a characters, they need only voice, but vocaloid have a lot of thing directed to common people, not to professional. And that's why common people want to buy vocaloids too

\\ don't expect to sell many of them\\

hah, expectation...of course they can't sell many copies of expensive software, that's why i suggest to sell vocaloid to all people as a common software.

\\Also, it goes without saying that a £50 music-based keyboard is not going to be as good as a £4,000+ one..\\

it's not a good comparison if we starting to compare vocaloid with UTAU, last one gives you opportunity to make your own DB, in some aspects UTAU is better than vocaloid

\\the price helps keep the quality high so professionals have a stadnard they can rely on.\\

you are wrong, it doesn't matter how do you get your profit, selling 1k copies for 100$, or 10k for 10$ (at least for download versions). Look at the price of popular games, yes - you can say it's not professional but developers put more money, more time, more quality, more people to work on it, and they have large profit because of millions of copies. And this games are much more professional from technical point of view

If Yamaha stuck into position "it's only for professionals" (btw, they have also another terrible postion called "It's only for japanese", even vocalistener, which was promised as a part of vocaloid from the begining) - they will never get more money to improve software\engine in better way. They have to make vocaloid more "opened" to usual people, improve redistribution, increase popularity. It will be better for both sides: for developers and for buyers. Such position with "it's only for professionals" is egoistic and pushes people to use illegal versions and violating the law