Talk:Status/@comment-30602727-20151208233206/@comment-32500188-20151209040928

Couple of other things I picked up on while glazing through, and may very well need to be clarified if I'm completely off on reading things...


 * VOCALOID for Unity is now officially named "Unity with VOCALOID"
 * It will come with a "Playback Mode" (shown in the demo video footage) and a "Realtime Mode" (where lyrics can be input & recorded in real-time, similar to how V4 for Cubase works with it's real-time input/vocal synthesis), in addition to receiving data from VSQx files made in any of the noted versions of the VOCALOID4 editors (original, Mobile, and Cubase versions).
 * "PROJECT：AKAZA" is a joint development project between Unity Technologies Japan & Yamaha (...I'm thinking this will be a future game app that'll be available sometime in the future, as a showcase to what can be done w/Unity with VOCALOID.)
 * Both the Unity-chan library and the SDK will fall under the "Unity-chan Guidelines", meaning they are free to use so long as any earned fiscal year amounts from works featuring usage of the software are less than 10,000,000 yen.
 * Unity-chan's vocal library will be available for download on the VOCALOID Shop in the middle of January. (No definitive date given as of yet.)

Pretty much some of the other info is already stated (The special package being offered at Comiket89). But other than that... yeah... I'm hoping we get a little more clarification and confirmation from the resident expert here. (´•ω•̥`)