Talk:VOCALOID5/@comment-85.237.234.54-20190916103922/@comment-53539-20191014180436

I would like to say, that anime was guilty of inventing a lot of recycled animation tropes, but Hannah Barbara were actually the ones who started that trend. Particularly notable in "Whacky Races" wherein you have entire scenes looping. It was to say money.

Lets put it this way, in anime even up until the early-mid 2000s, they still were having problems with speech and movement. As much as I liked Time-Space detected Genshi-kun, its my favourite animation, I so badly notice no character talks and moves at the same time. The most extreme eamples from that 1999 anime are on par with the 1960s animation almost. I used to watch the One Piece anime and in the same era of animation, the Teen Titans had such smooth and fluid movements and almost all the anime I saw in the same year struggled with action and speech still. I did stop being an anime fan, but that was due to people online and not because it was bad. I am still indifferent with animation regardless of origins, its only when its noticeable that it bothers me.

The majority of the Japanese fans had professional, hobbyist or amateur level of music production which is why Japanese Vocaloid music in generally ended up much better then what westerners produced. They should have been taught basics like mixing vocals and enhancing sound. From what I used to gather the impression of v2 producers was they didn't care if the product was good or bad, whereas westerners focus on things like that, if they liked it they used it. The fact the Kagamines were a bad put people off, sure, but thats fine because most liked Miku anyway and she was a better product, plus appealed because of her more cutesy vocal. So in additional to just being able to magic music and use the software to make music, they didn't seem to 100% care that the Kagamines were bad, if need be just use Miku. Most were buying the Kagamines for Rin (she has 50% more usage or so then Len in Japan).